My Roles: 3D Artist & Level Designer
Development Time: 72 Hours (BUG Fall Jam 2022)
Developed by: Diabolical Studios
Team Members:
Doruk Sasmaz | 3D Artist & Level Designer
Berkin Paker | Project Manager & Game Designer
Emre Celikler | Unity Developer
Yigit Kayhan | 2D Artist & Animator
Platform(s): Itch.io (Windows, Linux)
Short Description:
Step into the heart of darkness with Hot Hell, a high-intensity 3D
shooter set within the ever-changing halls of a demonic hotel. In this game, your hands,
deformed and imbued with deadly power, are your only defense against an onslaught of hellish
adversaries. With the environment procedurally generated, no two experiences are
the same.
In the development of Hot Hell, I served as the 3D artist and developer, creating a hauntingly atmospheric and endlessly evolving hotel environment. With every level procedurally generated, I designed a myriad of eerie settings, infusing each with distinct elements of dread and suspense. The demonic adversaries, meticulously detailed and animated, were designed to instill fear and challenge in players.