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Quick Summary

My Roles: 3D & UI Artist

Development Time: 48 Hours (Enhancer Gaming Hackathon)

Developed by: Diabolical Studios

Team Members:
Doruk Sasmaz | 3D & UI Artist
Berkin Paker | Project Manager & Game Designer
Emre Celikler | Unity Developer
Lal Koyuncu | 3D Artist
Julide Isa | 2D Splash & Concept Artist
Yigit Kayhan | Sound Designer

Platform(s): Itch.io (Windows, Linux, macOS)

Short Description:
Intern: All Conflict puts you in the shoes of the newest recruit at a high-stakes corporation. Experience office life as never before in this thrilling first-person 3D game. Navigate through the labyrinth of cubicles and conference rooms, performing a variety of tasks while the clock relentlessly ticks down.

What I Did?

As the lead 3D artist and UI designer on Intern: All Conflict, my contributions were pivotal in crafting the engaging and dynamic office environment players navigate. From the intricately detailed 3D cubicles and conference rooms to the streamlined and intuitive user interface, my design work brought to life the high-stakes, fast-paced world of our game. Moreover, I integrated subtle visual cues and innovative UI elements to guide player interactions and enhance the overall gaming experience. My efforts, alongside those of an incredible team, led to the game earning a £500 prize at the esteemed Enhancer Gaming Hackathon. This recognition not only affirms the quality and originality of our design but also reinforces my commitment to pushing the boundaries in game design.

Interactive portfolio
of Doruk Sasmaz aka blazitt
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